Unity has some general purpose 2D tools, but the project quickly becomes too big to be handled and too slow to adapt to changes.
Spline Terrain 2D gives you the flexibility, the control and productivity of your dreams to create gorgeous 2D experiences in seconds.
Everything Works together
Specially designed to create the essencials of terrains. Perfect for interior and exterior ambiences.
Allows custom materials, shaders, lights, vertex color.
Everything defined at material level and updates immediately all terrains in scene.
Instantiate thousands of assets along the Spline or Terrain2D with perfect order with simple and powerful control.
Use any Sprite, Prefab, GameObject, Asset, Lights, Cameras, Animations, characters, physics objects, etc.
Reusable between scenes and projects.
UI and scene handles improved for a more comfortable and explicit experience
Optionally, the corner sprites can be morphed to allign with the neighbouring sides.
I keep adding tools and features that can be useful in multiple situations.
If you have any suggestion or idea you would like to see implented, just let me know and I will start to work on it.
Infinite Terrain helper
Simplified UI with Intuitive controls. No extra windows, everything in inspector.
Instantly add, replace, or delete all the graphics and physics from the scene in a single place.
Ensures every element is always up to date.
Materials and styles can be shared between scenes and projects and components can be combined with each other.
Code designed to be extended. Provides access to all the functionality.
Create your own spline handlers easily.