Create and manage beautiful scenarios in seconds
Modular components and data provides you the freedom to only use what you need.
Ensures every element is always up to date.
Avoid "old versions" of elements.
Instantly add, replace, or delete all the graphics and physics from the scene in a single place.
Update all the level?
Sure, done!
Smart reuse of data in instead of duplication.
Materials and styles can be shared between scenes and projects
Simplified UI with Intuitive controls. No extra windows, everything in inspector.
More tools, better performance and feedback implementations on every update.
Mix materials to create multiple compositions.
Apply modifiers to the output of materials to create variations.
Code designed to be extended. Provides access to all the functionality and Classes with callbacks ready for you to use and create your own scripts.
The base of every design.
Perfect for testing level spaces and physics, creating faster iterations.
- Easy and comfortable UI
- Quick edition mode
- Preview for points creation
- Multiple point manipulation
Graphics and physics builder - just drop sprites to the material to look the way you like.
Changing the material also changes all of the elements in scene in real time.
Can be reused in any scene or project
Instantiate thousands of assets along the Spline or Terrain2D.
Use any Sprite, Prefab, GameObject, Asset, Lights, Cameras, Animations, physics objects, etc.
Can be reused in any scene or project
Control which angle is considered ground, or wall, and this settings can be applied to all of your project, not only one block.
Architecture modifies how the material affects splines, creating multiple aspects with minimum effort.
Can be reused in any scene or project.